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Fey wanderer ranger
Fey wanderer ranger








fey wanderer ranger

The damage of Gathered Swarm increases to 1d8.Mighty SwarmĪt 11th level, your Gathered Swarm grows mightier in the following ways: You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. This effect lasts for 1 minute or until you are incapacitated. As a bonus action, you gain a flying speed of 10 feet and can hover. Swarmkeeper spellsīeginning at 7th level, you can condense part of your swarm into a focused mass that lifts you up. Each spell counts as a ranger spell for you, but it doesn't count against the number of ranger spells you know. You also learn an additional spell of 1st level or higher when you reach certain levels in this class, as shown in the Swarmkeeper Spells table. When you cast it, the hand takes the form of your swarming nature spirits. You are moved by the swarm 5 feet horizontally in a direction of your choice.Īlso at 3rd level, you learn the Mage Hand cantrip if you don't already know it.The attack's target must succeed on a Strength saving throw against your spell save DC or be moved by the swarm up to 15 feet horizontally in a direction of your choice.

fey wanderer ranger

The attack's target takes 1d6 piercing damage from the swarm.Once on each of your turns, you can cause the swarm to assist you in one of the following ways, immediately after you hit a creature with an attack: You determine its appearance, or you generate its appearance by rolling on the Swarm Appearance table. Until you die, the swarm remains in your space, crawling on you or flying and skittering around you within your space. Source: Tasha's Cauldron of Everything Gathered SwarmĪt 3rd level, a swarm of intangible nature spirits has bonded itself to you and can assist you in battle.










Fey wanderer ranger