fertdia.blogg.se

Gearcity midgame
Gearcity midgame












gearcity midgame
  1. #Gearcity midgame update#
  2. #Gearcity midgame driver#
  3. #Gearcity midgame Patch#

Bugfix: Fixed rare condition that allowed the player to build one extra branch when branch limits setting is enabled. Bugfix: Fixed list page reset when using Mega Menu End Production and Stop Selling tools. Bugfix: Fixed Memo warning moving when resizing memo window. Gameplay: Disable Static Vehicle Popularity no longer blocks Random Vehicle Popularity at game start. Bugfix: Fixed massive dropdown box item issues when massive GUI scaling (above 100%/double) is used. Bugfix: Fixed TV and Internet marketing date mismatches. Bugfix: Fixed issue that was causing incorrect new generation when using refit system. Engine: Help->Manual now directs to the Japanese Wiki when playing in Japanese Bugfix: Fixed Redesign button issues in RnD->Modify->Components Bugfix: Fixed contract prices not updating when changing contracts. Bugfix: Fixed Districting Tutorial's title bar text. Just a little tech talk for those who are interested. I am using Unit圓D for AeroMogul's graphical client. However, it is just an economic engine, whereas Beardgine I and II were entire game engines specifically designed for GearCity. It is the next iteration of the economics engine found in GearCity's Beardgine I and Beardgine II. It is called Beardgine III Economic Engine. I am now working on the economics engine for the game. So instead, you'll get a couple of screenshots. I would love to share an early teaser trailer, but the Russian invasion of Ukraine has hampered artwork production. The graphical client, including airports, routes, and the first iteration of some of the UI, is complete. I'm pleased to report that progress is going very well. AeroMogul is an airline management business simulator. (Eventually, those features will become free to everyone else.) If you want to know more about the FBS system, please view our stickies in the forums.Īs some may know, I have spent the last 6 months working on our next game, AeroMogul. We are highly likely to reach the first milestone goal! That means new features in GearCity for FBS contributors. The Feature Bounty System crowdfunding milestone is 74.4% funded, and we have four more months to go.

#Gearcity midgame update#

But there are a few moderate and small bug fixes.ĭepending on what FBS Contributors fund in our Feature Bounty System, the next update will be in conjunction with the FBS DLC release.

#Gearcity midgame Patch#

This update is another bug-fix patch of things submitted to me over the last few months.

gearcity midgame

Up next, the developer plans to develop and release a game called AeroMogul, which will be an airline business simulator. One user review in particular gave me a chuckle mentioning it's "the holy grail of spreadsheet games". It has a Very Positive rating from close to 1,000 user reviews so it seems players do enjoy this one. If our future development as a service crowdfunding effort is successful, there is a possibility that I will port the game to ARM-Linux, including Pi 4 and Pine64 systems." The entire development, including for non-Linux operating systems, takes place in virtual box on top of a Mageia host. I build the Linux ports in Slackware (32-bit build) and Xubuntu (64-bit build). No compatibility layers or JIT compiling are required to run it.

#Gearcity midgame driver#

In their email to us, the developer mentioned how it was built and some extra plans for it: "The game is written entirely on top of FOSS libraries, with Ogre3D being the main client driver and SQLite being the backbone of the back-end. YouTube videos require cookies, you must accept their cookies to view.














Gearcity midgame